🏙️Cities and sets
Last updated
Last updated
Cities minting and burning pricing follows a linear bonding curve.
The specific pricing formula depends on its set and the amount of units in circulation.
Set | Cities | Minting initial price | Minting/Burning price | Base rent cost |
---|---|---|---|---|
Where n = amount of units in circulation
Seasonal cities
Each set of cities contains a seasonal city that is destroyed at the end of each season and reset. Seasonal city units that are not burnt by their owners before the end of a season are destroyed.
Seasonal cities are the second of each set: Caracas, Karachi, Buenos Aires, Paris, Zurich and Singapore.
Minting and burning
As explained above, the circulating supply of each city is used for the minting and burning pricing.
If Seoul has a 10 supply, the following will be applied:
If a new user mints a unit of Seoul -> Minting price = (0.01*10) + 2 = 2.1 INIT
If a holder of Seoul burns a unit -> Burning price = (0.01*9) + 2 = 2.09 INIT
Protocol fee
A 5% protocol fee is applied when minting and burning units (in INIT).
This protocol fee is sent to the Civitia DAO treasury address and the proceedings will be used towards game development and maintenance of the Civitia ecosystem.
Set boosts
When a user mints and holds all three cities (including the seasonal city) of a given set a boost is applied to their rent earnings from all the cities in that set.
Each set of cities gives a x1.05 boost (+5%) that can be accumulated owning multiple sets.
A detailed explanation can be found in Rent distribution.
Red
Baghdad Caracas San Francisco
0.25 INIT
INIT = 0.001n + 0.25
0.01 INIT
Brown
Pyongyang Karachi Jakarta
0.5 INIT
INIT = 0.002n + 0.5
0.02 INIT
Orange
Rome Buenos Aires Istanbul
1 INIT
INIT = 0.005n + 1
0.05 INIT
Light Green
Barcelona Paris London
1 INIT
INIT = 0.005n + 1
0.05 INIT
Green
Seoul Zurich New York
2 INIT
INIT = 0.01n + 2
0.1 INIT
Blue
Dubai Singapore Tokyo
4 INIT
INIT = 0.05n + 4
0.2 INIT