๐ŸŽฒPlaying

The ultimate goal of Civitia is to acquire cities by playing in order to collect rents, while collaborating with other players to achieve collective goals. Civitia empowers users to create their own social and financial strategies and decisions.

Civitia rules are quite straightforward:

  • Users start playing by rolling the dice and landing on a specific city.

  • When visiting a city, users are required to pay rent in order to move forward.

  • Paid rents vary depending on the type of user (see Rent multipliers below).

  • Users can also land on special boxes which have their own features (coming soon).

  • When staying in a city, the user has also the opportunity to mint a unit of it.

    • The cost of minting a city is dynamic and depends on its bonding curve.

  • When minting a unit, the user will start collecting rents from other players.

  • Units can be burned in exchange for INIT at any time, based on their current price.

  • Users earn Tax Points as they play.

  • Tax Points can be collectively used to rebuild or sabotage cities by changing their Radiation.

    • Cities current Tax Points define their base rents.

  • If a user does not throw the dice at least one time within 24 hours, the userโ€™s units will stop collecting rents and will turn into Inactive mode. Only Active units accrue rent earnings.

  • Users earn 1 GOLD for 1 Tax Points used to rebuild or sabotage a city.

Rent multipliers

Rent multipliers can be seen as a wealth tax and are a method to incentivize new users to play Civitia. Users with more units are required to pay higher rents when they land on a city whilst new users only pay the base rent of the city.

On the other hand, due to paying higher rents wealthy users earn more Tax Points and therefore have the ability to increasingly contribute more to city upgrades (and therefore earn more XP).

Rent cost multiplier is applied to the current rent of the city (taking into account Radiation levels)

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