📖Concepts
Important concepts and actions inside Civitia
City
Civitia's board is divided in 18 cities grouped in 6 sets. Each city has different properties: rent prices and pricing curves. Each set of cities has a seasonal city.
Unit
A unit is an instance of a city. They can be minted and burned indefinitely. A city's unit can only be minted when landing on its square but can be burned at any time. Holding a unit grants the owner a share of all payment rents being paid in that city.
Playing and Paying Rents
Playing Civitia requires the user to hold INIT. When visiting a city, users are required to pay rent in INIT to move according to its type of user. Once the user throws the dice and moves out from a city, the rent payment is subtracted in INIT.
Minting and Burning units
When landing on a city, the user is granted the ability to mint a unit with INIT. Units can be burned in exchange for INIT at any time, based on their current price. Minting and burning pricing follows a linear bonding curve.
Seasons
Seasons are weekly epochs for city residents to compete for additional rewards. These rewards include rent boosts in their city of residence, jackpot earnings and VIP distribution.
Residences
Players that want to participate in weekly seasons are required to mint a residence pass. When minting a residence pass, they can place their residence in any city they own. Based on their residence, players will get rent boosts and earn season jackpots, along with VIP.
Seasonal cities
A seasonal city is a city that is destroyed at the end of each season and reset for the next one. Units that are not burnt by their owners before the end of a season are destroyed.
Rent distribution
Each time a rent is paid it is divided amongst all the holders of the city. Distribution of rents depends on the units of each city every user and their boosts. There are two types of rent boosts: Residence and sets.
Residence contributions
Players with an active residence automatically contribute to their city of residence. For each 1 INIT spent in Minting/Burning and Paying rent, their city of residence gets 1 Contribution.
Tax Points and sabotaging
Apart from contributing to their residence, players with an active residence also earn Tax Points the same way they Contribute. Tax Points can be used to sabotage other cities and decrease their score.
City score
Cities score defines its radiation using Score = Total contributions - Total sabotages
City radiation Based on its score, a city has more or less Radiation, and therefore lower or higher rent multiplier. All cities are reset to 5/5 radiation at the beginning of each season.
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