Civitia
  • Overview
    • 🚩Introduction
    • 📖Concepts
  • LOBBY PHASE
    • 🌎Lobby
  • Game mechanics
    • 💱Currencies
    • 🎲Playing
    • 🏙️Cities and sets
    • 🎮Special squares
    • 💰Rent distribution
    • 🏠Seasons and Residences
    • 🏗️Contributions and Tax Points
    • ☢️City Radiation
  • COMMUNITY
    • 🏅Silver and Gold
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  1. Game mechanics

City Radiation

Cities Score determines its Radiation.

Score = Total contributions - Total sabotages

  • There are 6 levels of Radiation.

  • Every new season cities are reset to 5/5 Radiation.

Every level of Radiation has a rent multiplier increase effect to each city base rent but only changed by Radiation level thresholds.

Net Score
Radiation
Rent multiplier

-∞ to 10k

5/5

x1

10k to 20k

4/5

x1.1

20k to 40k

3/5

x1.2

40k to 60k

2/5

x1.4

60k to 100k

1/5

x1.6

100k to +∞

0/5

x4

Below you can find an example for Singapore with a initial base rent at 0.2 INIT

Current Singapore Net Score
Radiation level
Rent multiplier
Final rent

-50k

5/5

x1

0.20 INIT

0k

5/5

x1

0.20 INIT

5k

5/5

x1

0.20 INIT

15k

4/5

x1.1

0.22 INIT

30k

3/5

x1.2

0.24 INIT

50k

2/5

x1.4

0.28 INIT

80k

1/5

x1.6

0.32 INIT

101k

0/5

x4

0.80 INIT

120k

0/5

x4

0.80 INIT

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Last updated 7 months ago

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